St Nick's list for the geoscientist

It's that time again. Perhaps you know a geoscientist that needs a tiny gift, carefully wrapped, under a tiny tree. Perhaps that geoscientist has subtly emailed you this blog post, or non-subtly printed it out and left copies of it around your house and/or office and/or person. Perhaps you will finally take the hint and get them something awesomely geological.

Or perhaps 2016 really is the rubbish year everyone says it is, and it's gonna be boring non-geological things for everyone again. You decide.

Science!

I have a feeling science is going to stick around for a while. Get used to it. Better still, do some! You can get started on a fun science project for well under USD 100 — how about these spectrometers from Public Lab? Or these amazing aerial photography kits

All scientists must have a globe. It's compulsory. Nice ones are expensive, and they don't get much nicer than this one (right) from Real World Globes (USD 175 to USD 3000, depending on size). You can even draw on it. Check out their extra-terrestrial globes too: you can have Ganymede for only USD 125!

If you can't decide what kind of science gear to get, you could inspire someone to make their own with a bunch of Arduino accessories from SparkFun. When you need something to power your gadget in the field, get a fuel cell — just add water! Or if it's all just too much, play with some toy science like this UNBELIEVABLE Lego volcano, drone, crystal egg scenario.

Stuff for your house

Just because you're at home doesn't mean you have to stop loving rocks. Relive those idyllic field lunches with this crazy rock sofa that looks exactly like a rock but is not actually a rock (below left). Complete the fieldwork effect with a rainhead shower and some mosquitoes.

No? OK, check out these very cool Livingstone bouldery cushions and seats (below right, EUR 72 to EUR 4750).

If you already have enough rocks and/or sofas to sit on, there are some earth sciencey ceramics out there, like this contour-based coffee cup by Polish designer Kina Gorska, who's based in Oxford, UK. You'll need something to put it on; how about a nice absorbent sandstone coaster?

Wearables

T-shirts can make powerful statements, so don't waste it on tired old tropes like "schist happens" or "it's not my fault". Go for bold design before nerdy puns... check out these beauties: one pretty bold one containing the text to Lyell's Principles of Geology (below left), one celebrating Bob Moog with waveforms (perfect for a geophysicist!), and one featuring the lonely Chrome T-Rex (about her). Or if you don't like those, you can scour Etsy for volcano shirts.

Books

You're probably expecting me to lamely plug our own books, like the new 52 Things you Should Know About Rock Physics, which came out a few weeks ago. Well, you'd be wrong. There are lots of other great books about geoscience out there!

For example, Brian Frehner (a historian at Oklahoma State) has Finding Oil (2016, U Nebraska Press) coming out on Thursday this week. It covers the early history of petroleum geology, and I'm sure it'll be a great read. Or how about a slightly 'deeper history' book the new one from Walter Alvarez (the Alvarez), A Most Improbable Journey: A Big History of Our Planet and Ourselves (2016, WW Norton), which is getting good reviews. Or for something a little lighter, check out my post on scientific comic books — all of which are fantastic — or this book, which I don't think I can describe.

Dry your eyes

If you're still at a loss, you could try poking around in the prehistoric giftological posts from 2011201220132014, or 2015. They contain over a hundred ideas between them, I mean, come on.

Still nothing? Nevermind, dry your eyes in style with one of these tissue box holders. Paaarp!


The images in this post are all someone else's copyright and are used here under fair use guidelines. I'm hoping the owners are cool with people helping them sell stuff!

Nowhere near Nyquist

This is a guest post by my Undersampled Radio co-host, Graham Ganssle.

You can find Gram on the webLinkedInTwitterGitHub

This post is a follow up to Tuesday's post about the podcast — you might want to read that first.


Undersampled Radio was born out of a dual interest in podcasting. Matt and I both wanted to give it a shot, but we didn’t know what to talk about. We still don’t. My philosophy on UR is that it’s forumesque; we have a channel on the Software Underground where we solicit ideas, draft guests, and brainstorm about what should be on the show. We take semi-formed thoughts and give them a good think with a guest who knows more than us. Live and uncensored.

Since with words I... have not.. a way... the live nature of the show gives it a silly, laid back attitude. We attempt to bring our guests out of interview mode by asking about their intellectual curiosities in addition to their professional interests. Though the podcast releases are lightly edited, the YouTube live-stream recordings are completely raw. For a good laugh at our expense you should certainly watch one or two.

Techie deets

Have a look at the command center. It’s where all the UR magic (okay, digital trickery) happens in pre- and post-production.

It's a mess but it works!

It's a mess but it works!

We’ve migrated away from the traditional hardware combination used by most podcasters. Rather than use the optimum mic/mixer/spaghetti-of-cables preferred by podcasting operations which actually generate revenue, we’ve opted to use less hardware and do a bit of digital conditioning on the back end. We conduct our interviews via YouTube live (aka Google Hangouts on Air) then on my Ubuntu machine I record the audio through stereo mix using PulseAudio and do the filtering and editing in Audacity.

Though we usually interview guests via Google Hangouts, we have had one interviewee in my office for an in-person chat. It was an incredible episode that was filled with the type of nonlinear thinking which can only be accomplished face to face. I mention this because I’m currently soliciting another New Orleans recording session (message me if you’re interested). You buy the plane ticket to come record in the studio. I buy the beer we’ll drink while recording.

as Matt guessed there actually are paddle boats rolling by while I record. Here’s the view from my recording studio; note the paddle boat on the left.

as Matt guessed there actually are paddle boats rolling by while I record. Here’s the view from my recording studio; note the paddle boat on the left.

Forward projections

We have several ideas about what to do next. One is a live competition of some sort, where Matt and I compete while a guest(s) judge our performance. We’re also keen to do a group chat session, in which all the members of the Software Underground will be invited to a raucous, unscripted chat about whatever’s on their minds. Unfortunately we dropped the ball on a live interview session at the SEG conference this year, but we’d still like to get together in some sciencey venue and grab randos walking by for lightning interviews.

In accord with the remainder of our professional lives, Matt and I both conduct the show in a manner which keeps us off balance. I have more fun, and learn more information more quickly, by operating in a space outside of my realm of knowledge. Ergo, we are open to your suggestions and your participation in Undersampled Radio. Come join us!

 

What's that funny noise?

Seismic reflections are strange noises. Around 50 Hz, narrow band, very quiet, and difficult to interpret. It is possible to convert seismic traces (active or passive) into audible sound with a shift in pitch and a time stretch.

Made by the legendary Emory Cook, who recorded everything from steel bands to racing cars to ionospheric noises to this treatment of Hugo Benioff's earthquake recordings. Epic.

Curiously the audification thing has never really caught on in exploration geophysics — a bit surprising, given the fascination with spectral decomposition over the last 15 years or so. And especially so when you consider that our hearing has a dynamic range of about 100 dB, which is comparable to, indeed slightly greater than, our vision (about 90 dB).

Paolo Dell'Aversana of ENI wants to change that. Rather than listening to 'raw' seismic, he's sending it to a MIDI interface and listening to it as a piano roll. Just try to imagine playing seismic on a piano for a second, then listen to his weird and wonderful results — at 9:45 in this EAGE video:

In this EAGE E-Lecture Paolo Dell'Aversana discusses how digital music technology can support geophysical data analysis and interpretation. If you've read any of Dell'Aversana's articles, you'll know he has one of the most creative minds in exploration geophysics. Skip to 9:45 for the crazy seismic piano roll.

On the subject of weird sounds, one of my favourite Wikipedia pages is List of unexplained sounds. I especially love the eerie recordings of mysterious underwater noises, like this one called Upsweep:

No-one knows what makes that noise! My money's on a volcanic vent, but that doesn't explain the seasonality. Maybe we should do a hackathon on these unexaplained sounds some time. If you know of any others — I'd love tohear about them.


If you enjoy strange infrasound as much as I do, I recommend following these two scientists on Twitter:


If you really like strange noises, don't forget to check out the Undersampled Radio podcast!

Hooke's oolite

52 Things You Should Know About Rock Physics came out last week. For the first, and possibly the last, time a Fellow of the Royal Society — the most exclusive science club in the UK — drew the picture on the cover. The 353-year-old drawing was made by none other than Robert Hooke

The title page from Micrographia, and part of the dedication to Charles II. You can browse the entire book at archive.org.

The title page from Micrographia, and part of the dedication to Charles II. You can browse the entire book at archive.org.

The drawing, or rather the engraving that was made from it, appears on page 92 of Micrographia, Hooke's groundbreaking 1665 work on microscopy. In between discovering and publishing his eponymous law of elasticity (which Evan wrote about in connection with Lamé's \(\lambda\)), he drew and wrote about his observations of a huge range of natural specimens under the microscope. It was the first time anyone had recorded such things, and it was years before its accuracy and detail were surpassed. The book established the science of microscopy, and also coined the word cell, in its biological context.

Sadly, the original drawing, along with every other drawing but one from the volume, was lost in the Great Fire of London, 350 years ago almost to the day. 

Ketton stone

The drawing on the cover of the new book is of the fractured surface of Ketton stone, a Middle Jurassic oolite from central England. Hooke's own description of the rock, which he mistakenly called Kettering Stone, is rather wonderful:

I wonder if anyone else has ever described oolite as looking like the ovary of a herring?

These thoughtful descriptions, revealing a profundly learned scientist, hint at why Hooke has been called 'England's Leonardo'. It seems likely that he came by the stone via his interest in architecture, and especially through his friendsip with Christopher Wren. By 1663, when it's likely Hooke made his observations, Wren had used the stone in the façades of several Cambridge colleges, including the chapels of Pembroke and Emmanuel, and the Wren Library at Trinity (shown here). Masons call porous, isotropic rock like Ketton stone 'freestone', because they can carve it freely to make ornate designs. Rock physics in action!

You can read more about Hooke's oolite, and the geological significance of his observations, in an excellent short paper by material scientist Derek Hull (1997). It includes these images of Ketton stone, for comparison with Hooke's drawing:

Reflected light photomicrograph (left) and backscatter scanning electron microscope image (right) of Ketton Stone. Adapted from figures 2 and 3 of Hull (1997). Images are © Royal Society and used in accordance with their terms.

Reflected light photomicrograph (left) and backscatter scanning electron microscope image (right) of Ketton Stone. Adapted from figures 2 and 3 of Hull (1997). Images are © Royal Society and used in accordance with their terms.

I love that this book, which is mostly about the elastic behaviour of rocks, bears an illustration by the man that first described elasticity. Better still, the illustration is of a fractured rock — making it the perfect preface. 



References

Hall, M & E Bianco (eds.) (2016). 52 Things You Should Know About Rock Physics. Nova Scotia: Agile Libre, 134 pp.

Hooke, R (1665). Micrographia: or some Physiological Descriptions of Minute Bodies made by Magnifying Glasses, pp. 93–100. The Royal Society, London, 1665.

Hull, D (1997). Robert Hooke: A fractographic study of Kettering-stone. Notes and Records of the Royal Society of London 51, p 45-55. DOI: 10.1098/rsnr.1997.0005.

The 5%

We recently published our 500th post on this blog. I made the first post on 11 November 2010, a week after quitting my job in Calgary (yes, there was a time when people used to quit jobs). So, 500 posts in a little over 2000 days — about a post every 4 days. About 300,000 words (still only about half of War and Peace). And I probably shouldn't think about this, but let's call it at least 1000 hours (it's probably double that). 

To celebrate the milestone, however arbitrary, I thought I'd spend an evening rounding up some of our favourite and most popular posts. If nothing else, it might serve as place to start for any new readers.

Geoscience

Uncertainty (broadly speaking)

Tech and coding

Our culture

I did say this post was about the top 5%, so strictly I owe you one more post. If you'll indugle me, I'll hark right back to the start — this post on The integration gap from 5 January 2011 was one of my early favourites. It was one of those ideas I'd been carrying around for a while. Not profound or interesting enough for a talk or an article. Just a little idea. I doubt it's even original. I just thought it was interesting. It's exactly what blogs were made for.

It only remains to say Thank You for the support and attention over the years. We appreciate it hugely, and look forward to crafting the next 500 posts for lining the bottom of your digital cat litter box.

PRESS START

The dust has settled from the Subsurface Hackathon 2016 in Vienna, which coincided with EAGE's 78th Conference and Exhibition (some highlights). This post builds on last week's quick summary with more detailed descriptions of the teams and what they worked on. If you want to contact any of the teams, you should be able to track them down via the links to Twitter and/or GitHub.

A word before I launch into the projects. None of the participants had built a game before. Many were relatively new to programming — completely new in one or two cases. Most of the teams were made up of people who had never worked together on a project before; indeed, several team mates had never met before. So get ready to be impressed, maybe even amazed, at what members of our professional community can do in 2 days with only mild provocation and a few snacks.

Traptris

An 8-bit-style video game, complete with music, combining Tetris with basin modeling.

Team: Chris Hamer, Emma Blott, Natt Turner (all MSc students at the University of Leeds), Jesper Dramsch (PhD student, Technical University of Denmark, Copenhagen). GitHub repo.

Tech: Python, with PyGame.

Details: The game is just like Tetris, except that the blocks have lithologies: source, reservoir, and seal. As you complete a row, it disappears, as usual. But in this game, the row reappears on a geological cross-section beside the main game. By completing further rows with just-right combinations of lithologies, you build an earth model. When it's deep enough, and if you've placed sources rocks in the model, the kitchen starts to produce hydrocarbons. These migrate if they can, and are eventually trapped — if you've managed to build a trap, that is. The team impressed the judges with their solid gamplay and boisterous team spirit. Just installing PyGame and building some working code was an impressive feat for the least experienced team of the hackathon.

Prize: We rewarded this rambunctious team for their creative idea, which it's hard to imagine any other set of human beings coming up with. They won Samsung Gear VR headsets, so I'm looking forward to the AR version of the game.

Flappy Trace

A ridiculously addictive seismic interpretation game. "So seismic, much geology".

Team: Håvard Bjerke (Roxar, Oslo), Dario Bendeck (MSc student, Leeds), and Lukas Mosser (PhD student, Imperial College London).

Tech: Python, with PyGame. GitHub repo.

Details: You start with a trace on the left of the screen. More traces arrive, slowly at first, from the right. The controls move the approaching trace up and down, and the pick point is set as it moves across the current trace and off the screen. Gradually, an interpretation is built up. It's like trying to fly along a seismic horizon, one trace at a time. The catch is that the better you get, the faster it goes. All the while, encouragements and admonishments flash up, with images of the doge meme. Just watching someone else play is weirdly mesmerizing.

Prize: The judges wanted to recognize this team for creating such a dynamic, addictive game with real personality. They won DIY Gamer kits and an awesome book on programming Minecraft with Python.

Guess What!

Human seismic inversion. The player must guess the geology that produces a given trace.

Team: Henrique Bueno dos Santos, Carlos Andre (both UNICAMP, Sao Paolo), and Steve Purves (Euclidity, Spain)

Tech: Python web application, on Flask. It even used Agile's nascent geo-plotting library, g3.js, which I am pretty excited about. GitHub repo. You can even play the game online!

Details: This project was on a list of ideas we crowdsourced from the Software Underground Slack, and I really hoped someone would give it a try. The team consisted of a postdoc, a PhD student, and a professional developer, so it's no surprise that they managed a nice implementation. The player is presented with a synthetic seismic trace and must place reflection coefficients that will, she hopes, forward model to match the trace. She may see how she's progressing only a limited number of times before submitting her final answer, which receives a score. There are so many ways to control the game play here, I think there's a lot of scope for this one.

Prize: This team impressed everyone with the far-reaching implications of the game — and the rich possibilities for the future. They were rewarded with SparkFun Digital Sandboxes and a copy of The Thrilling Adventures of Lovelace and Babbage.

DiamondChaser

aka DiamonChaser (sic). A time- and budget-constrained drilling simulator aimed at younger players.

Team: Paul Gabriel, Björn Wieczoreck, Daniel Buse, Georg Semmler, and Jan Gietzel (all at GiGa infosystems, Freiberg)

Tech: TypeScript, which compiles to JS. BitBucket repo. You can play the game online too!

Details: This tight-knit group of colleagues — all professional developers, but using unfamiliar technology — produced an incredibly polished app for the demo. The player is presented with a blank cross section, and some money. After choosing what kind of drill bit to start with, the drilling begins and the subsurface is gradually revealed. The game is then a race against the clock and the ever-diminishing funds, as diamonds and other bonuses are picked up along the way. The team used geological models from various German geological surveys for the subsurface, adding a bit of realism.

Prize: Everyone was impressed with the careful design and polish of the app this team created, and the quiet industry they brought to the event. They each won a CellAssist OBD2 device and a copy of Charles Petzold's Code.

Some of the participants waiting for the judges to finish their deliberations. Standing, from left: Håvard Bjerke, Henrique Bueno dos Santos, Steve Purves. Seated: Jesper Dramsch, Lukas Mosser, Natt Turner, Emma Blott, Dario Bendeck, Carlos André, B…

Some of the participants waiting for the judges to finish their deliberations. Standing, from left: Håvard Bjerke, Henrique Bueno dos Santos, Steve Purves. Seated: Jesper Dramsch, Lukas Mosser, Natt Turner, Emma Blott, Dario Bendeck, Carlos André, Björn Wieczoreck, Paul Gabriel.

Credits and acknowledgments

Thank you to all the hackers for stepping into the unknown and coming along to the event. I think it was everyone's first hackathon. It was an honour to meet everyone. Special thanks to Jesper Dramsch for all the help on the organizational side, and to Dragan Brankovic for taking care of the photography.

The Impact HUB Vienna was a terrific venue, providing us with multiple event spaces and plenty of room to spread out. HUB hosts Steliana and Laschandre were a great help. Der Mann produced the breakfasts. Il Mare pizzeria provided lunch on Saturday, and Maschu Maschu on Sunday.

Thank you to Kristofer Tingdahl, CEO of dGB Earth Sciences and a highly technical, as well as thoughtful, geoscientist. He graciously agreed to act as a judge for the demos, and I think he was most impressed with the quality of the teams' projects.

Last but far from least, a huge Thank You to the sponsor of the event, EMC, the cloud computing firm that was acquired by Dell late last year. David Holmes, the company's CTO (Energy) was also a judge, making an amazing opportunity for the hackers to show off their skills, and sense of humour, to a progressive company with big plans for our industry.

READY PLAYER 1

The Subsurface Hackathon 2016 is over! Seventeen hackers gathered for the weekend at Impact HUB Vienna — an awesome venue and coworking space — and built geoscience-based games. I think it was the first geoscience hackathon in Europe, and I know it was the first time a bunch of geoscientists have tried to build games for each other in a weekend.

What went on 

The format of the event was the same as previous events: gather on Saturday, imagine up some projects, start building them by about 11 am, and work on them until Sunday at 4. Then some demos and a celebration of how amazingly well things worked out. All interspersed with coffee, food, and some socializing. And a few involuntary whoops of success.

What we made

The projects were all wonderful, but in different ways. Here's a quick look at what people built:

  • Trap-tris — a group of lively students from the University of Leeds and the Technical University of Denmark built a version of Tetris that creates a dynamic basin model. 
  • Flappy Seismic — another University of Leeds student, one from Imperial College, and a developer from Roxar, built a Flappy Bird inspired seismic interpretation game.
  • DiamonChaser (sic) — a team of devs from Giga Infosystems in Freiberg built a very cool drilling simulation game (from a real geomodel) aimed at young people.
  • Guess What — a developer from Spain and two students from UNICAMP in Brazil built a 'guess the reflection coefficient' game for inverting seismic.

I will write up the projects properly in a week or two (this time I promise :) so you can see some screenshots and links to repos and so on... but for now here are some more pictures of the event.

The fun this year was generously sponsored by EMC. David Holmes, the company's CTO (Energy), spent his weekend hanging out at the venue, graciously mentoring the teams and helping to provide some perspective or context, and help carrying pizza boxes through the streets of Vienna, when it was needed.


Click on the hackathon tag below to read about previous hackathons

Pick This again, again

Today we're proud to be launching the latest, all new iteration of Pick This!

Last June I told you about some new features we'd added to our social image interpretation tool. This new release is not really about features, but more about architecture. Late in 2015, we were challenged by BG Group, a UK energy company, to port the app to Amazon's cloud (AWS), so that they could run it in their own environment. Once we'd done that, we brought the data over from Google — where it was hosted — and set up the new public site on AWS. It will be much easier for us to add new features to this version.

One notable feature is that you no longer have to have a Google account to log in! This may have been a show-stopper for some people.

The app has been completely re-written from scratch, so there are a few differences. But fundamentally it's the same as before — you can ask your peers questions about images, and they can draw their answers. For example, Don Herron's "Where's the unconformity?" now has over 450 interpretations!

As we improve the tool over the coming weeks, we'll add ways to filter the results down, to attenuate some of the 'interpretation noise'. It's interesting to think about ways to represent this result — what is the 'true interpretation'? Is it the cloud of all opinions? Is there one answer?

Click here to visit the new site. For now it only plays nicely on a desktop computer (mobile is such a headache, but we will get there!). But you should be able to log in, interpret images, and upload new ones. You can let me know about bugs, or tweet @nowpickthis. If you like it, and I really hope you do, please tell your friends!


A quick reminder about the hackathon in Vienna next month. It will be an intense weekend of learning about programming and building some fun projects. I hope you can come, and if you know any geos in central Europe, please let them know!

New open data and a competition

First, a quick announcement. EMC, the data storage and cloud computing company, has stepped up to sponsor the Subsurface Hackathon in Vienna in a few weeks. Their generous help will ensure a fun event with some awesome prizes — so get signed up and start planning your project!


New open data

A correspondent got in touch last week about an exciting new open seismic dataset. In the late summer and early autumn of 2015, the WesternGeco-acquired a large new 2D seismic survey in the Rockall Basin and the Mid North Sea High for the UK Government. The survey cost about £20 million and consists of 20,000 km of new broadband PreSTM data. At the end of March, the dataset will be released to the public for free download, along with about 20,000 km of legacy 2D data, 40,000 km of new gravity and magnetic data, and wells.

© Crown Copyright — Used under fair use provision.

If you are interested in downloading the data, the government is asking that you fill out this form — it will help them figure out what to make available, and how much infrastructure to provision. Excitingly, they are asking about angle stacks, PSTM gathers, not just the full stack. It sounds like being an important resource for our community.

They are even asking about interest in the field data — all 60TB of it. There will almost certainly be a fee associated with the larger datasets, by the way. I asked about this and it sounds like it will likely be on the order of several thousand pounds to handle the full SEGD data, because of course it will be on physical media. But the government is open to suggestions if the geophysical community would like to find another way to distribute the data — do let me know if you'd like to talk about this.

New seed funding

Along with the data package, the government has announced an exciting new competition for 'seed funding':

The £500,000 competition has been designed to encourage geoscientists and engineers to develop innovative interpretations and products potentially using [this new open data]...

The motivation for the competition is clear:

It is hoped the competition will not only significantly increase the understanding of these frontier areas in respect of the 29th Seaward Licensing Round later in the year, but also retain talent in the oil and gas community which has been affected by the oil and gas industry downturn.

The parameters of the competition are spelled out in the Word document on this tender notice. It sounds like almost anything goes: data analysis, product development, even exploration activity. So get creative — and pitch the coolest thing you can think of!

You'll have to get cracking though, because applications to take part must be in by 1 April. If selected, the project must be delivered on 11 November.

A European geo-gaming hackathon

I'm convinced that hackathons are the best way to get geoscientists and engineers inventing and collaborating in new ways. They are better for learning than courses. They are better for networking than parties. And they nearly always have tacos! 

If you are unsure what a hackathon is, or why I'm so enthusiastic about them, you can read my November article in the Recorder (Hall 2015, CSEG Recorder, vol 40, no 9).

The next hackathon will be 28 and 29 May in Vienna, Austria — right before the EAGE Conference and Exhibition. You can sign up right now! Please get it in your calendar and pass it along.

Throwing down the gauntlet

Colorado School of Mines has dominated the student showing at the last 2 autumn hackathons. I know there are plenty more creative research groups out there. Come out and show the world your awesomeness — in teams of up to 4 people — and spend a weekend learning and coding. Also: there will be beer.

To everyone else: this is not a student event, it's for everyone. Most of the participants in the past have been professionals, but the more diverse it is, the more we all get out of it. So don't ask yourself if you'll fit in — you will. 

A word about the fee

Our previous hackathons have been free, but this one has a small fee. It's an experiment. Like most free events, no-shows are a challenge; I'm hoping the fee reduces the problem. If the fee makes it difficult for you to join us, please get in touch — I do not want it to be a barrier.

Just to be clear: these events do not make money. Previous events have been generously sponsored — and that's the only way they can happen. We need support for this one too: if you're a champion of creativity in science and want to support this event, you can find me at matt@agilegeoscience.com, or you can read more about sponsorship here.

Details

The dates are 28 and 29 May. The event will run 8 till 6 (or so) on both the Saturday and the Sunday. We don't have a venue finalized yet. Ideas and contributions of any kind are welcome — this is a community event.

The theme this year will be Games. If you have ideas, share them in the comments! Here are some random project ideas to get you going...

  • Acquisition optimizer: lay out the best geometry to image the geology.
  • Human inversion: add geological layers to match a seismic trace.
  • Drill wells on a budget to make the optimal map of an unseen surface.
  • Which geological section matches the (noisy) seismic section?
  • Top Trumps for global 3D seismic surveys, with data scraped from press releases.
  • Set up the best processing flow based for a modeled, noisy shot gather.

It's going to be fun! If you're traveling to EAGE this year, I hope we see you there!


Photo of Vienna by Nic Piégsa, CC-BY. Photo of bridge by Dragan Brankovic, CC-BY.